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rustbindcraft.com
Updated 2026-07-10

How to Make a Craft Bind in Rust

A Rust craft bind is a console command that queues items for crafting when you press one key. The format is bind [key] "craft.add [item ID] [quantity]" — craft.add takes the numeric item ID, not the shortname, and multiple commands are chained with semicolons. You create it once in the F1 console and save it with writecfg.

The craft.add command format

Open the console with F1 and use this pattern. Each craft.add entry needs the numeric item ID (for example, the Assault Rifle is 1545779598 and 5.56 rifle ammo is -1211166256) followed by the amount to queue.

Shortnames such as rifle.ak do not work with craft.add — they are used by other commands like inventory.give. Every ID on this site is taken from the current Rust item database.

bind p "craft.add 1545779598 1; craft.add -1211166256 100"

Build a full kit bind step by step

  1. Decide what one key press should queue — for example a full AK kit: rifle, armor, clothing, syringes, and ammo.
  2. Look up each numeric item ID in the item dictionary, or use the bind generator to click items instead.
  3. Write one craft.add [ID] [quantity] entry per item, separated by semicolons.
  4. Wrap all commands in one pair of double quotes after bind [key] and press Enter in the F1 console.
  5. Run writecfg so the bind survives a game restart.
bind p "craft.add 1545779598 1; craft.add 1751045826 1; craft.add 237239288 1; craft.add 1110385766 1; craft.add -194953424 1; craft.add 1079279582 4; craft.add -1211166256 100"

Why a craft bind silently does nothing

craft.add only queues crafts you could start manually. If nothing happens when you press the key, check these in order:

  • You don't have the blueprint learned (or the item is DLC-gated).
  • You aren't standing near the required workbench tier — the Assault Rifle needs workbench level 3.
  • You are missing resources for at least one full craft.
  • The key is already bound to something else — rebind or pick another key.

Save your binds

Binds live in memory until you run writecfg, which writes them to keys.cfg in your Rust cfg folder (Steam/steamapps/common/Rust/cfg). Run it once after adding or changing binds.

writecfg

FAQ

Does craft.add work with item shortnames?

No. craft.add requires the numeric item ID. craft.add rifle.ak 1 does nothing, while craft.add 1545779598 1 queues one Assault Rifle.

Can one key craft a whole kit?

Yes. Chain multiple craft.add commands with semicolons inside one quoted bind. A full AK kit — weapon, armor, clothing, meds, and ammo — fits comfortably in a single bind.

Do craft binds work on all servers?

Craft binds are a vanilla client feature and work on official and community servers. They only queue normal crafting, so anti-cheat and server rules are not an issue.

Build your own craft bindClick items, pick a key, copy the command — correct item IDs guaranteed.

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